Describe any machine in one line and Claude builds an interactive, physics-based 3D simulation in one HTML file, plus a film.
Blender Agent Skills
Summary
22 agent skills covering the Blender 5.2 pipeline: modeling, UVs, PBR, baking, rigging, animation, optimization, export and QA.
Features
- 22 skills spanning modeling, UVs, PBR, baking, rigging, animation and export
- Export pipelines for Roblox, Unity, Unreal, Godot and web
- Asset QA that catches z-fighting, floating parts and bad normals
- Works with Claude Code, Codex, OpenCode, Gemini CLI, Copilot and Cursor
Install This Skill
Add this skill to your favorite AI agent in a few steps.
Skill Content
Usage Instructions
Learn how to use this skill with different AI agents.
Description
Blender Agent Skills packages professional Blender workflows as 22 skills for coding agents such as Claude Code, Codex, OpenCode, Gemini CLI, GitHub Copilot and Cursor. They are written for Blender 5.2 LTS and later, and every script is tested in a real Blender.
The set follows the whole 3D pipeline: scene setup, hard-surface modeling, sculpting, retopology and UVs, PBR materials, texture baking, geometry nodes, character rigging, ARKit facial shape keys, animation, game optimization, export for Roblox, Unity, Unreal, Godot and the web, rendering, lighting, simulation, weather and time-of-day effects, add-on development, batch automation and asset QA that catches z-fighting, bad normals and weights. A core skill routes each task and encodes the Blender 5.x API rules.
Install as a Claude Code plugin with /plugin marketplace add EL4CTEO/blender-skills, or clone the repo and run the installer for any agent. Agents can run Blender headless, or work in an open Blender session if a Blender MCP server is connected.
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