Tencent's skill-evolution harness: it rewrites a whole skill folder — SKILL.md, scripts and references together — and lands every decision as a real Git issue, PR and wiki entry you can review.
Awesome Gamedev Agent Skills
Summary
67 game-development skills across ten engines — Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox — behind a router that detects your engine and loads only what fits.
Features
- 67 skills plus a router across ten engines
- Router fingerprints the project and picks exactly one engine, then composes discipline and genre skills
- 15 Godot 4.7 skills — GDScript, scene tree, nodes, signals, autoloads, PackedScene
- Art-direction and asset-production workflow alongside the code skills
- Genre playbooks: platformer, roguelike, RPG, FPS, tower defence, card game, visual novel, puzzle
- Shipping skills for game jams, Steam and itch.io
- Portable SKILL.md — runs in Claude Code, Cursor, Codex, Copilot, Gemini CLI, Kiro and more
Install This Skill
Add this skill to your favorite AI agent in a few steps.
Skill Content
Usage Instructions
Learn how to use this skill with different AI agents.
Example Usage
Add a double jump with coyote time to my player controller, and make the landing feel weighty.
Description
A general coding agent knows a little about every game engine and the specifics of none. This collection gives it 67 game-development skills and, more importantly, a router that decides which ones to load.
You never name a skill. On each request the router fingerprints the project to identify the engine, reads the task, and pulls in the matching skills before acting. Engine selection is exclusive — exactly one engine wins — while discipline, genre and workflow skills compose on top of it.
Coverage
Ten engines are supported: Godot 4.7 (15 skills, the deepest set — GDScript typing and lifecycle, @export, signals, the scene tree, node composition, instancing, autoloads, PackedScene), Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame and Roblox.
The 67 skills fall into eight categories spanning the work a game actually needs: players, levels and enemies; shaders, art direction, sprites, tiles, textures and 3D assets; UI/UX, cameras and game feel; physics, input and audio; saving, multiplayer, dialogue and enemy AI; procedural generation and performance. Genre playbooks cover platformers, roguelikes, RPGs, FPS, tower defence, card games, visual novels, survival-crafting and puzzles, and shipping skills cover game jams, Steam and itch.io.
Portability
These are plain SKILL.md Agent Skills in the format Anthropic launched as Claude Skills, so the same files load in Claude Code, Cursor, Codex, Kiro, GitHub Copilot, Gemini CLI, Cline, Windsurf and Antigravity. Install everything with npx skills add gamedev-skills/awesome-gamedev-agent-skills, or take a smaller bundle — the router plus your one engine — if you only build in Godot. A browsable index generated straight from the SKILL.md files lives on the project's GitHub Pages site.
Apache 2.0 licensed. Best for solo developers and small studios who want their agent to stop writing plausible-looking Unity advice into a Godot project.
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