Skill: Blender Agent Skills
by EL4CTEO
22 agent skills covering the Blender 5.2 pipeline: modeling, UVs, PBR, baking, rigging, animation, optimization, export and QA.
67 game-development skills across ten engines — Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox — behind a router that detects your engine and loads only what fits.
A general coding agent knows a little about every game engine and the specifics of none. This collection gives it 67 game-development skills and, more importantly, a router that decides which ones to load.
You never name a skill. On each request the router fingerprints the project to identify the engine, reads the task, and pulls in the matching skills before acting. Engine selection is exclusive — exactly one engine wins — while discipline, genre and workflow skills compose on top of it.
Ten engines are supported: Godot 4.7 (15 skills, the deepest set — GDScript typing and lifecycle, @export, signals, the scene tree, node composition, instancing, autoloads, PackedScene), Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame and Roblox.
The 67 skills fall into eight categories spanning the work a game actually needs: players, levels and enemies; shaders, art direction, sprites, tiles, textures and 3D assets; UI/UX, cameras and game feel; physics, input and audio; saving, multiplayer, dialogue and enemy AI; procedural generation and performance. Genre playbooks cover platformers, roguelikes, RPGs, FPS, tower defence, card games, visual novels, survival-crafting and puzzles, and shipping skills cover game jams, Steam and itch.io.
These are plain SKILL.md Agent Skills in the format Anthropic launched as Claude Skills, so the same files load in Claude Code, Cursor, Codex, Kiro, GitHub Copilot, Gemini CLI, Cline, Windsurf and Antigravity. Install everything with npx skills add gamedev-skills/awesome-gamedev-agent-skills, or take a smaller bundle — the router plus your one engine — if you only build in Godot. A browsable index generated straight from the SKILL.md files lives on the project's GitHub Pages site.
Apache 2.0 licensed. Best for solo developers and small studios who want their agent to stop writing plausible-looking Unity advice into a Godot project.
Once installed, ask your agent something like:
Add a double jump with coyote time to my player controller, and make the landing feel weighty.
The instructions your agent loads, as published by gamedev-skills.
by EL4CTEO
22 agent skills covering the Blender 5.2 pipeline: modeling, UVs, PBR, baking, rigging, animation, optimization, export and QA.
by Airsup
Describe any machine in one line and Claude builds an interactive, physics-based 3D simulation in one HTML file, plus a film.
Find where a photo was taken: EXIF, OCR, OpenStreetMap, skyline and satellite matching, with coordinates, error radius and evidence images.
Agent skill that makes art and animation as code: illustrations, loops, interactive web art and scored films in 32 hand-drawn styles, identical on every render.