Skip to content
Diagnosing Bugs

Diagnosing Bugs Skill

Matt Pocock's discipline for hard bugs and performance regressions: build a tight, red-capable feedback loop first, then reproduce, minimise, hypothesise, instrument, fix with a regression test and clean up.

GitHub Docs

Install

Install with the skills CLI

One command for Claude Code, Codex, Cursor, GitHub Copilot, Gemini CLI, Windsurf and dozens of other agents. Needs Node.js; the skill is fetched straight from mattpocock/skills.

$ npx skills add mattpocock/skills --skill diagnosing-bugs

Run it in a terminal. The CLI finds the agents installed on your machine, asks which ones to add the skill to, and whether to install it into the folder you ran it from or for all your projects.

Other ways to install

Copy the whole skill folder — SKILL.md and any scripts or references beside it — into ~/.claude/skills/diagnosing-bugs/, where Claude Code picks it up in every project. Only git is needed.

tmp=$(mktemp -d) && \
  git clone --depth 1 --branch main https://github.com/mattpocock/skills.git "$tmp" && \
  mkdir -p ~/.claude/skills && \
  cp -R "$tmp"/skills/engineering/diagnosing-bugs ~/.claude/skills/diagnosing-bugs

No scripts or references next to it? Saving the SKILL.md alone as ~/.claude/skills/diagnosing-bugs/SKILL.md works too.

Using another agent? Its personal skills folder
Codex
~/.agents/skills/
Cursor
~/.cursor/skills/
GitHub Copilot
~/.copilot/skills/
Gemini CLI
~/.gemini/skills/
Windsurf
~/.codeium/windsurf/skills/
OpenCode
~/.config/opencode/skills/

About

  • Six phases from feedback loop to cleanup, with checklists to exit each one
  • Ten ways to build a red-capable reproduction, from failing test to bisection harness
  • Three to five ranked, falsifiable hypotheses shown before testing
  • Tagged debug logs and a regression test written before the fix
  • Secrets redacted from every command, output and captured artifact

Diagnosing Bugs is a six-phase procedure for hard bugs and performance regressions from Matt Pocock's skills collection. It triggers when you say "diagnose" or "debug this", or report something broken, throwing, failing or slow, and its premise is blunt: if you have a tight pass/fail signal for this specific bug, you will find the cause, and if you don't, no amount of reading code will save you.

Phase 1, building the feedback loop, is the heart of the skill. It lists ten ways to construct one, roughly in order of preference: a failing test at whatever seam reaches the bug, a curl script against a dev server, a CLI run diffed against a known-good snapshot, a headless browser script, a replayed captured trace, a throwaway harness, a property or fuzz loop, a git bisect run harness, a differential run between two versions, and as a last resort a human-in-the-loop script built from the bundled template. The loop then has to be tightened for speed, sharpness and determinism. For flaky bugs the goal is a higher reproduction rate rather than a clean repro. The phase only ends when the agent can show one command it has already run that is red-capable, deterministic, fast and runnable unattended. If no loop is possible, it stops and asks rather than guessing.

The later phases keep the same rigour. Reproduce the user's exact symptom and minimise the scenario until every remaining element is load-bearing. Write three to five ranked, falsifiable hypotheses and show them to the user before testing. Instrument one variable at a time with tagged debug logs (or a baseline measurement and bisection for performance work). Write the regression test before the fix, but only at a seam that exercises the real bug pattern, and treat a missing seam as a finding in its own right. Clean up tagged logs and record the correct hypothesis in the commit.

The skill also requires redacting every secret from the commands, outputs and artifacts it shows. MIT-licensed.

SKILL.md

The instructions your agent loads, as published by Matt Pocock.

SKILL.md
name
diagnosing-bugs
description
Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.

Diagnosing Bugs

A discipline for hard bugs. Skip phases only when explicitly justified.

When exploring the codebase, read GLOSSARY.md (if it exists) to get a clear mental model of the relevant modules, and check ADRs in the area you're touching.

Redact

This skill has you show commands, outputs and captured artifacts. Redact every secret first: write <REDACTED> in its place. Build loops against env vars, so the credential stays in the environment rather than in what you show. Captured artifacts carry auth headers: quote only the lines that carry the signal.

If the redacted output is not enough to diagnose the bug, say so and ask the user.

Phase 1: Build a feedback loop

This is the skill. Everything else is mechanical. If you have a tight pass/fail signal for the bug (one that goes red on _this_ bug), you will find the cause; bisection, hypothesis-testing, and instrumentation all just consume it. If you don't have one, no amount of staring at code will save you.

Spend disproportionate effort here. Be aggressive. Be creative. Refuse to give up.

Ways to construct one, in roughly this order
  1. Failing test at whatever seam reaches the bug: unit, integration, e2e.
  2. Curl / HTTP script against a running dev server.
  3. CLI invocation with a fixture input, diffing stdout against a known-good snapshot.
  4. Headless browser script (Playwright / Puppeteer) that drives the UI and asserts on DOM/console/network.
  5. Replay a captured trace. Save a real network request / payload / event log to disk; replay it through the code path in isolation.
  6. Throwaway harness. Spin up a minimal subset of the system (one service, mocked deps) that exercises the bug code path with a single function call.
  7. Property / fuzz loop. If the bug is "sometimes wrong output", run 1000 random inputs and look for the failure mode.
  8. Bisection harness. If the bug appeared between two known states (commit, dataset, version), automate "boot at state X, check, repeat" so you can git bisect run it.
  9. Differential loop. Run the same input through old-version vs new-version (or two configs) and diff outputs.
  10. HITL bash script. Last resort. If a human must click, drive _them_ with scripts/hitl-loop.template.sh so the loop is still structured. Captured output feeds back to you.

Build the right feedback loop, and the bug is 90% fixed.

Tighten the loop

Treat the loop as a product. Once you have _a_ loop, tighten it:

  • Can I make it faster? (Cache setup, skip unrelated init, narrow the test scope.)
  • Can I make the signal sharper? (Assert on the specific symptom, not "didn't crash".)
  • Can I make it more deterministic? (Pin time, seed RNG, isolate filesystem, freeze network.)

A 30-second flaky loop is barely better than no loop; a 2-second deterministic one is tight, a debugging superpower.

Non-deterministic bugs

The goal is not a clean repro but a higher reproduction rate. Loop the trigger 100×, parallelise, add stress, narrow timing windows, inject sleeps. A 50%-flake bug is debuggable; 1% is not, so keep raising the rate until it's debuggable.

When you genuinely cannot build a loop

Stop and say so explicitly. List what you tried. Ask the user for: (a) access to whatever environment reproduces it, (b) a redacted captured artifact (HAR file, log dump, core dump, screen recording with timestamps), or (c) permission to add temporary production instrumentation. Do not proceed to hypothesise without a loop.

Completion criterion: a tight loop that goes red

Phase 1 is done when the loop is tight and red-capable: you can name one command (a script path, a test invocation, a curl) that you have already run at least once (show the invocation and its output, redacted), and that is:

  • [ ] Red-capable: it drives the actual bug code path and asserts the user's exact symptom, so it can go red on this bug and green once fixed. Not "runs without erroring"; it must be able to _catch this specific bug_.
  • [ ] Deterministic: same verdict every run (flaky bugs: a pinned, high reproduction rate, per above).
  • [ ] Fast: seconds, not minutes.
  • [ ] Agent-runnable: you can run it unattended; a human in the loop only via scripts/hitl-loop.template.sh.

If you catch yourself reading code to build a theory before this command exists, stop: jumping straight to a hypothesis is the exact failure this skill prevents. No red-capable command, no Phase 2.

Phase 2: Reproduce + minimise

Run the loop. Watch it go red as the bug appears.

Confirm:

  • [ ] The loop produces the failure mode the user described, not a different failure that happens to be nearby. Wrong bug = wrong fix.
  • [ ] The failure is reproducible across multiple runs (or, for non-deterministic bugs, reproducible at a high enough rate to debug against).
  • [ ] You have captured the exact symptom (error message, wrong output, slow timing) so later phases can verify the fix actually addresses it.
Minimise

Once it's red, shrink the repro to the smallest scenario that still goes red. Cut inputs, callers, config, data, and steps one at a time, re-running the loop after each cut, and keep only what's load-bearing for the failure.

Why bother: a minimal repro shrinks the hypothesis space in Phase 3 (fewer moving parts left to suspect) and becomes the clean regression test in Phase 5.

Done when every remaining element is load-bearing: removing any one of them makes the loop go green.

Do not proceed until you have reproduced and minimised.

Phase 3: Hypothesise

Generate 3–5 ranked hypotheses before testing any of them. Single-hypothesis generation anchors on the first plausible idea.

Each hypothesis must be falsifiable: state the prediction it makes.

Format: "If <X> is the cause, then <changing Y> will make the bug disappear / <changing Z> will make it worse."

If you cannot state the prediction, the hypothesis is a vibe: discard or sharpen it.

Show the ranked list to the user before testing. They often have domain knowledge that re-ranks instantly ("we just deployed a change to #3"), or know hypotheses they've already ruled out. Cheap checkpoint, big time saver. Don't block on it; proceed with your ranking if the user is AFK.

Phase 4: Instrument

Each probe must map to a specific prediction from Phase 3. Change one variable at a time.

Tool preference:

  1. Debugger / REPL inspection if the env supports it. One breakpoint beats ten logs.
  2. Targeted logs at the boundaries that distinguish hypotheses.
  3. Never "log everything and grep".

Tag every debug log with a unique prefix, e.g. [DEBUG-a4f2]. Cleanup at the end becomes a single grep. Untagged logs survive; tagged logs die.

Perf branch. For performance regressions, logs are usually wrong. Instead: establish a baseline measurement (timing harness, performance.now(), profiler, query plan), then bisect. Measure first, fix second.

Phase 5: Fix + regression test

Write the regression test before the fix, but only if there is a correct seam for it.

A correct seam is one where the test exercises the real bug pattern as it occurs at the call site. If the only available seam is too shallow (single-caller test when the bug needs multiple callers, unit test that can't replicate the chain that triggered the bug), a regression test there gives false confidence.

If no correct seam exists, that itself is the finding. Note it. The codebase architecture is preventing the bug from being locked down. Flag this for the next phase.

If a correct seam exists:

  1. Turn the minimised repro into a failing test at that seam.
  2. Watch it fail. If you forced the red by mutating code or a fixture, diff against a pristine copy to prove the mutation landed before you trust it.
  3. Apply the fix.
  4. Watch it pass.
  5. Re-run the Phase 1 feedback loop against the original (un-minimised) scenario.
Phase 6: Cleanup

Required before declaring done:

  • [ ] Original repro no longer reproduces (re-run the Phase 1 loop)
  • [ ] Regression test passes (or absence of seam is documented)
  • [ ] All [DEBUG-...] instrumentation removed (grep the prefix)
  • [ ] Throwaway prototypes deleted (or moved to a clearly-marked debug location)
  • [ ] The hypothesis that turned out correct is stated in the commit / PR message, so the next debugger learns
Install

Skill: TDD

by Matt Pocock

New

Matt Pocock's test-driven development skill: one red-to-green slice at a time, tests only at seams agreed with you first, and a named list of test anti-patterns to avoid.

Trail of Bits' skill for writing production-quality Semgrep rules — pattern design, taint mode for data-flow bugs, and mandatory test-driven validation.

Featured

Microsoft's official Playwright skill — drives a real browser from the command line using accessibility snapshots and element refs, and plans, generates and heals Playwright tests.

Browse all skills →