Summary
Turn text or an image into a textured, production-ready 3D model in under a minute.
Screenshots
Description
Meshy generates 3D assets from text prompts or reference images. Where traditional modelling takes hours per asset, Meshy produces a textured mesh in around a minute, which changes what is feasible for indie game teams, prototypers, and AR projects.
What it produces
- Text to 3D — describe an object and get a mesh with PBR textures
- Image to 3D — supply one or more reference photos and get a matching model
- Text to texture — retexture an existing mesh with a described material
- Remeshing and topology control, including quad output and polygon budgets that make assets usable in a real engine rather than only as a preview
- Animation for humanoid models via auto-rigging
Pipeline fit
Export to GLB, FBX, OBJ, USDZ, and Blender-friendly formats, with plugins for Blender, Unity, and Unreal. The generated topology is good enough for background and prop assets; hero assets still benefit from a human pass, which is the honest state of the art.
Free credits refresh regularly for evaluation, and paid tiers add commercial licensing, higher polygon counts, and private generations.
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